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Showing posts with label Metaverse. Show all posts
Showing posts with label Metaverse. Show all posts

January 22, 2023

Web3 slowdown

Some key cut off was Virtual, Mixed Reality, and HoloLens. The hype around the metaverse is coming to reality. GPT in fact is much more realistic than metaverse. Now we see a traction of shift. " it paints a picture of a company that perhaps no longer believes in virtual reality."

Microsoft has laid off entire teams behind Virtual, Mixed Reality, and HoloLens

Google’s Fuchsia and Area 120 see significant cuts in layoffs

Key points

  • Nest Hub series and is poised to be used in an upcoming device
  • Reply as a smart response toolbar appended to notifications on Android (GPT has killed this I guess)
  • Collection of touchscreen games from Area 120’s GameSnacks to play on Android Auto.

I have not seen a great move in Edge Analytics / Google Coral TPU. There was not a great breakthrough in terms of AI adoption / Breakthru models. 

Working on Great Tech vs Delivering Value vs Solving use cases

Keep Exploring!!!

October 23, 2022

Metaverse, Computer Vision and Recent News

 Previous article post

We summarized it as all about detection/tracking :)

Vision Key Things
  • Emotions tracking
  • Facial Expressions
  • Tiny gestures/remarks unique to the personality
  • Face tracking
  • More realistic presence for touch/feel senses
  • Your AR / VR device is going to be enhanced to track these details
Very recently a few days back they released SDK for Facial Tracking and Body Tracking


Pose tracking to the real-time super imposition on avatars 




Real-time expressions



Eye Tracking - Face Tracking - Body Tracking...

Everywhere its all Computer Vision, Real-time lite weight models :)

Keep Exploring!!!


March 20, 2022

Metaverse and Computer vision

I was listening to Lex Fridman and Mark Zuckerberg's podcast on metaverse. Some insights/ideas I got out of the podcast. In a metaverse environment, the goal is to make it closely mimic your physical presence by paying close attention to representing/capturing your real self. The key vision use cases that would play a key role in a real-time environment/experience for users.

  • Emotions tracking
  • Facial Expressions
  • Tiny gestures/remarks unique to the personality
  • Face tracking
  • More realistic presence for touch/feel senses
  • Your AR / VR device is going to be enhanced to track these details

From a computer vision point of view

  • Creating a deep fake representation/photo realistic / cartoon representation of yourself
  • Representing your emotions, lip movements, expressions
  • Adding your voice modulations in discussions
  • Altering your face to sync with real-time expressions and movements
  • Background changes, clothing, and presentations
  • Creating your avatar for business, entertainment, family different groups

Revenue approach?

You might end up using it for different use cases like

  • Gaming / Entertainment / Business / Collaboration Multiple avenues of opportunities
  • Buying / selling / clothing / styles / accessories in Retail / Fashion domain
  • Influencer-based sales/advertisements.

This could potentially lead to a long-term subscription-based model.

Today with affordable smartphones, high-speed connectivity Spotify, youtube we spend lots more time than 10 years back. In another 5 years, These could be replaced with affordable 50$ AR / VR where we might split our time spending across social media/youtube/metaverse, etc..

Keep Exploring!!!

January 30, 2022

Metaverse

Every new technology sometimes I feel I need to understand out of FOMO - Fear of missing out. Metaverse - Meta represents beyond, Verse represents the universe, beyond the universe. Ideally, different components of metaverse existed earlier. We had AR, VR, AI, Robotics, Computer Vision, and adoption has been successful/ongoing. A system that would encompass everything and layout a virtual platform is a metaverse. 

Today you collaborate with the Mural board, Teams, Whiteboard. Oculus, Hololens, Google glass many of these projects tried to project some form of information into the real world. Something similar if it could encompass and provide Engagement, experience, and emotions is all what metaverse to go about.

Microsoft, Facebook, Google have all been trying to get a break on this. We know what happened to google glass, What happed to Nokia. Some of the projects end up as kitchen sink. They never make it to production. Although there are benefits of these components the First-mover cost, experimentation, getting the tech breakthrough may involve a lot more costs. 

Essentially when it becomes affordable it may end up as another commodity device, a play store kind of ecosystem where apps get published.

5G may power provide the required network speed but the rest of AR, VR, Robotics, Vision, Blockchain may still need some iterations to get some use case beyond what we have individually for AR, VR, Vision, Robotics etc.

Keep Thinking!!!

December 27, 2021

Metaverse - Lets decrypt it

Paper #1 - Virtual World, Defined from a Technological Perspective, and Applied to Video Games, Mixed Reality and the Metaverse [v-0.16]

Key Notes

  • Multiple definitions ‘virtual world’ in various communities'
  • worldliness’ of a virtual world
  • a social networking site has persistence but no sense of synchronous environment
  • “a computer-generated display that allows or compels the user (or users) to have a sense of being present in an environment other than the one they are actually in, and to interact with that environment"
  • Multiuser sharing, interaction and online
  • Virtual world, Virtual money, Virtual transfer Virtual (Simulated) Synthetic Environment
  • Different applications and how they can simulate avatars, virtual environments, real time collaboration

  • Virtual Reality / Mixed Reality

Paper #2 - Metaverse for Social Good: A University Campus Prototype

  • Human-centered computing → Interactive systems and tools;
  • Metaverse is a combination of “meta" (meaning beyond) and the stem “verse" from "universe"
  • VR and augmented reality (AR) technologies




  • Massive Multiplayer Online Video Games. Massive multiplayer online (MMO)

Paper #3 - Metaverse Shape of Your Life for Future: A bibliometric snapshot


A Survey on Metaverse: the State-of-the-art, Technologies, Applications, and Challenges

  • Hyper Spatiotemporality refers to the Metaverse, a virtual world parallel to the real world.






When Creators Meet the Metaverse: A Survey on Computational Arts

All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda




Keep Exploring!!!