"No one is harder on a talented person than the person themselves" - Linda Wilkinson ; "Trust your guts and don't follow the herd" ; "Validate direction not destination" ;

March 20, 2022

Metaverse and Computer vision

I was listening to Lex Fridman and Mark Zuckerberg's podcast on metaverse. Some insights/ideas I got out of the podcast. In a metaverse environment, the goal is to make it closely mimic your physical presence by paying close attention to representing/capturing your real self. The key vision use cases that would play a key role in a real-time environment/experience for users.

  • Emotions tracking
  • Facial Expressions
  • Tiny gestures/remarks unique to the personality
  • Face tracking
  • More realistic presence for touch/feel senses
  • Your AR / VR device is going to be enhanced to track these details

From a computer vision point of view

  • Creating a deep fake representation/photo realistic / cartoon representation of yourself
  • Representing your emotions, lip movements, expressions
  • Adding your voice modulations in discussions
  • Altering your face to sync with real-time expressions and movements
  • Background changes, clothing, and presentations
  • Creating your avatar for business, entertainment, family different groups

Revenue approach?

You might end up using it for different use cases like

  • Gaming / Entertainment / Business / Collaboration Multiple avenues of opportunities
  • Buying / selling / clothing / styles / accessories in Retail / Fashion domain
  • Influencer-based sales/advertisements.

This could potentially lead to a long-term subscription-based model.

Today with affordable smartphones, high-speed connectivity Spotify, youtube we spend lots more time than 10 years back. In another 5 years, These could be replaced with affordable 50$ AR / VR where we might split our time spending across social media/youtube/metaverse, etc..

Keep Exploring!!!

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