Key Notes
- Games Prediction - Higher Activity logins, Friends
- It could be another way, They play games and make friends
- How do we increase the activity?
- Different segments of people - Games to Friends, Ask Friends and play games
- Observational metrics - Be mindful of hidden causes
- Measure versions of algos - A/B Testing
- Impact of Algo on different types of people
- Lower activity - Higher CTR
- CTR for different segments of users
- Segment people and see the behavior of each segment with experiments
- Combination of Experiments / Conversions / Measure of it
- ML Recommendations
- Split groups into different selections of the same category
- The choice for new Algos - Frequent Buyers
- Choice of old Algos - Low-frequency Buyers
- Purchase behavior trend over years
- Purchase behavior of new buyers
- Experiment - Conversions - Alerts (Forecast vs Actuals)
Frameworks
- Causal graphical models
- Potential outcome framework
- What would have happened if you did that?
- What would have happened if you had not done that?
Evaluate existing systems
- Old recommendations vs New Recommendation
- Measure forecast deviations against actuals qualitatively
Feedback loop informs current best algo!!!
Keep Thinking!!!
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